Avatar From the archives: Constantly Falling, the series

Back in about 2005 we thought we were brilliant at writing scripts and making videos, and presumably sooner or later someone from, I don’t know, Paramount Pictures would be along to tell us they’d seen a bootleg VHS of NiSH and they wanted to commission us for a five year run at a million dollars an episode or something.

That never happened. What actually happened was we kept having half-baked ideas in which we all played basically ourselves, wrote two pages of script, and then lost interest.

Let’s look at another of those stupid projects now.

Read More: From the archives: Constantly Falling, the series »

Avatar ‘Shed Avengers’ – mini review

Like Ian, I recently played a new game, and I wanted to tell you about it, but unlike Ian, I didn’t enjoy mine very much.

‘Shed Avengers’ is a highly lifelike simulation game in which you take on the role of a new homeowner who discovers that the felt covering the roof of his already poorly built garage is now being peeled away by the wind and causing items stored in the garage to become damp.

It has to be said that the graphics are incredibly good, as are the haptic feedback techniques used through the game controllers which really do make you feel like you’re climbing around on a flimsy wooden structure while alone on the premises. I really did feel like there was the potential to fall through the roof, sustain severe injuries and then lie there undiscovered for many hours.

The early part of the game is all about solving puzzles. It begins with the apparent aim of doing the job from the sides, safely standing on a ladder, but it quickly becomes apparent that this isn’t possible, and your hapless protagonist is forced instead to find a way to climb up onto the rickety roof using a ladder that’s a bit too short for the job. Once you figure that out, the first level, removing the tattered felt sheeting, is easily completed, but the game quickly becomes much harder. Level 2 involves painting a layer of wood preserver onto the roof while crawling around on it, but without the layer of felt to stabilise things, the unsecured timbers move around like the keys of a piano when your character’s weight is placed on them, and each must be painted all the way up to the apex of the roof before you can move on.

There then follow several more levels where the puzzles are less difficult and the gameplay less enjoyable, including lifting 20kg rolls of felt onto the roof without them either rolling off or falling through; hammering 400 clout nails into very flexible woodwork that bounces away when you try to strike it; painting a layer of bitumen adhesive under the felt joints while trying not to slide off the roof because it’s started raining; and finally, attempting to secure the last sheet of felt along the apex even though the flimsy stupid god damn roofline is like a rollercoaster so the stupid bloody thing won’t lie flat.

I will admit that my enjoyment of this already frustrating game was marred by my relatively low score on the final level, where I was unable to fully solve the puzzle and ended up completing the game with two wrinkles nailed in to the final felt sheet. If I were truly committed to the game, I’d go back and play it again to try and get a perfect score, but for me this was one to play once and then move on.

I’m not sure I want to play any more in the roofing and tiling series, and anyway my attention is now mostly taken up with the forthcoming release of Impossible Floating Shelf DIY Master, which is coming out in the next couple of months. When I’ve tried it I’ll let you know how I get on.

Avatar Newsboost – Blockbusters is back!

Sensational news today as it was revealed that 80’s stellar gameshow ‘Blockbusters’ is due to come back sometime in Autumn 2021.

A picture of the new set was unveiled on Twitter, Instagram, Faceplace and other social media sites for all to peruse with your various eyes, perusing or otherwise. Not a lot was disclosed but you can clearly see the memorable game board showing the letters in the background. There has been a change of colour, a lick of paint if you will, from the traditional yellow and blue colour scheme of the original.

The new set in all its glory

Yes, whilst follow-up versions were released with different presenters on different channels it was decided that nobody really cared about them. A poll last year showed that 87% of the viewers generally couldn’t give a fuck and so a massive two-fingered salute was erected in a warehouse in Coventry. You can read our article on this using the link below.

Sadly since the tragic loss of Bob Holness in 2012 it has meant that ITV Studios has had to recast and scout for a new presenter. The identity is still a closely guarded secret so we will all have to wait until September for the big big big reveal. It will be a big reveal.

Current odds show Gary Wilmot at 20/1, Sara Cox at 10/1 and our very own Smidge Manly at 100/1. I know where my money is going.

Stay tuned for more information.

Avatar Changing the past

No, don’t look at me like that. I am not retconning anything so you can put your tut books away and save them for something else on the internet.

Now look at me a different way, in a more pleasing manner. There, that’s much better.

‘Innerspace’ is a 1987 film by Joe Dante, the guy who directed Gremlins. It starred Dennis Quaid, Meg Ryan and Martin Short. In it, Dennis Quaid gets shrunk down (“shranken”) for scientific reasons and accidentally injected into Martin Short. This then continues for approximately two hours with gleeful comic elements a-plenty. I even believe that this is one of my sister-in-law’s favourite films. I have fond memories of watching this as a child and believe it still holds up today (it also includes everyone’s fondest actor’s actor – Robert Picardo a.k.a the doctor from Star Trek: Voyager).

So what’s going on then? What am I trying to change? A friend recently told me that he had never seen it so I decided to treat him to the blu-ray. That said, when it arrived in the post there was something amiss. The title didn’t quite fit with me so after a few modifications using paper and glue I believe I have fixed it.

I’m not asking for every single copy to be changed only that sometimes it should be referred to by its “correct” name.

Avatar Culture in the workplace

Flushed with success at my recent foray into workplace safety, I decided to take more steps to improve the lives of my colleagues.

I noticed a long time ago that one of the bathrooms I regularly use at work has a small A5-sized frame with a glass front that faces you as you enter. I assume it was out there to hold notices from our facilities department – maybe a sign saying “we clean these toilets regularly” or “if you’re unhappy with the state of this bathroom you should see some of the others on this floor”. But as far as I know, it’s always been empty, possibly for years.

What this frame needs is a picture, and I have just the thing. I printed one out and stuck it in the frame. Now, instead of a joyless beige bathroom, toilet-bound staff members are greeted with the sight of one of the world’s finest artworks, placed there by me to lift their soul.

I don’t know how many of them have noticed it yet, but they are very welcome.

Avatar ‘Void Bastards’ – mini review

When it comes to video games I am equally attracted to both the box art and the title itself. ‘Void Bastards’ immediately jumped on my radar when I was reading about it last year and recently I managed to pick it up in the sale for the reasonable cost of twenty sheets.

It’s available on Nintendo Switch (where I’ve been playing it), XBox One, PS4 and Steam so just about anyone can get their sweaty paws on it.

You play as one of an infinite supply of dehydrated prisoners who is brought back to life because the spaceship is on the fritz, stranded and floating in space. Your task is to use your widdle wocket to fly to derelict vessels in the area, steal everything that isn’t nailed down, hopefully find some useful item that you can use to smush together with something else to make a better item and, eventually, fly the fuck out of there.

Played from a first-person perspective, as you infiltrate the various spaceships you encounter enemies and other environmental hazards such as radiation, fire and oil which makes you slip everywhere. Sometimes the generator is down so you have to turn the electricity back on before you can start sniffing around for junk. Sometimes the lights are off and you have to peer through the darkness hoping not to trip any alarms. Each vessel is randomly generated, using the same series of rooms mixed up each time, so whilst it can be repetitive you can never guarantee what you will get every time.

Movement is responsive and fluid. The graphics are cartoony, cell-shaded and fits the feel of the game perfectly. Progression is measured by certain milestones broken down into smaller achievements such as making weapons, armour and other items. You need to keep your supplies of fuel and food topped up otherwise you’ll be stranded for good or die from starvation. Your time on each ship is limited due to the small supply of oxygen (usually less than ten minutes) granted so you have to be fast and you have to be precise.

The only real downside, other than the aforementioned repetition, is the humour. The game sadly isn’t as funny as it thinks it is. There’s an enemy called a ‘Janitor’ who walks around and when he hears you approaching he shouts, “Gary! Is that you?”. Smaller enemies called ‘Juves’ call you names such as twatface and dickwad in their nasal almost Mancunian accent. The AI on your spaceship tries desperately to ape the peerless deadpan narration of ‘Hitchhiker’s Guide to the Galaxy’ with not great success. If you can get past this, you’ll find lots to enjoy. It’s a shame though because ‘Journey to the Savage Planet’, a similar game in structure and tone, is a lot funnier.

8 voids out of 10

Avatar The toolbox has arrived

It was my birthday, obviously, but as an adult man with his own bank account I very rarely have a list of gift-sized things that I want but don’t yet have. As a result, when Kev and Ian came knocking with birthday questions, the only thing I could think of was that I needed a toolbox because the house is littered with all sorts of DIY paraphernalia.

They sent me some money. I ordered the one I wanted. Yesterday it arrived.

It’s enormous.

In many ways, that’s great, because it has absorbed not just all the tools I own, but also a range of other miscellaneous things, including a set of 100 drill bits in its own heavy duty carry case, a picture hanging kit, several pairs of goggles, miscellaneous other items of workwear, and it still has room to spare. In other ways it’s a bit dispiriting because the measurements of this box match the measurements on the listing I chose (I checked them) and yet somehow I failed to appreciate that I was ordering a toolbox that is only marginally smaller than my car.

Still, there’s plenty of room to add more stuff in future, which is good, and if I ever go camping, I’ll just take this and sleep inside it. Win win. Thanks everyone.